Game controller · Product Ad
Game controller · Product Ad. Critical check: button count and left-right layout. Includes a customizable prompt, production steps and a downloadable brief.
Make it your product.
Replace the example details. Your prompt updates as you type.
Describe the actual product, not a marketing claim.
List visible materials and finishes.
Include the shape, color, and details to preserve.
Describe the surface, background, and lighting context.
Choose a composition for your project.
Your product details stay in this tab. No upload or AI generation takes place here.
Your product prompt
Editable details · EnglishProduct name: Game controller Materials: smooth molded plastic with a satin finish Color & details: paired grips, control buttons and reference-matched directional controls Background & scene: a clean desktop with soft side light and a simple cable arrangement Aspect ratio: 9:16 Plan a 15-second product advertisement as four independently produced shots: 0–3 seconds, a still construction detail; 3–7 seconds, one slow lateral camera slide revealing the complete silhouette; 7–12 seconds, a fixed medium view highlighting the chosen detail; 12–15 seconds, a still complete-product frame with space for a closing line added in editing. Keep the product, set and lighting consistent. Do not generate embedded branding or unverified performance claims. Critical check: button count and left-right layout.
The 15-second storyboard
Produce each shot separately, then edit.- Shot 100:00–00:03
Game controller · paired grips, control buttons and reference-matched directional controls. Critical check: button count and left-right layout.
CameraLocked camera; steady framing.
Voiceover“A closer look.”
What you needPrepare a clear reference of Game controller, showing paired grips, control buttons and reference-matched directional controls. Use it in your chosen external tool.
- Shot 200:03–00:07
Game controller · a clean desktop with soft side light and a simple cable arrangement.
CameraOne slow lateral slide; product stationary.
Voiceover“See the whole design.”
What you needPrepare one master reference and matching detail, full-view and closing frames. Confirm the closing copy before producing clips.
- Shot 300:07–00:12
smooth molded plastic with a satin finish · paired grips, control buttons and reference-matched directional controls. Critical check: button count and left-right layout.
CameraLocked camera; steady framing.
Voiceover“Notice this detail.”
What you needCompare proportions, color and repeated details across cuts. Time the final voiceover aloud; shorten it if it exceeds the allocated interval.
- Shot 400:12–00:15
Game controller · a clean desktop with soft side light and a simple cable arrangement · 9:16.
CameraLocked camera; steady framing.
Voiceover“Explore the product.”
What you needKeep the original product reference and add approved branding only after the visual structure is correct.
Make the shot
- 1
Before you start
Prepare one master reference and matching detail, full-view and closing frames. Confirm the closing copy before producing clips.
- 2
Make the shot
Produce each shot separately, use only the specified camera movement and trim to the four time intervals. Record a short voiceover and check every cut.
- 3
Critical check
Preserve the reference construction: paired grips, control buttons and reference-matched directional controls. Critical check: button count and left-right layout.
- 4
Check before using
Compare proportions, color and repeated details across cuts. Time the final voiceover aloud; shorten it if it exceeds the allocated interval.
Check before using
- Preserve the reference construction: paired grips, control buttons and reference-matched directional controls.
- Keep the visible material plausible: smooth molded plastic with a satin finish.
- Critical check: button count and left-right layout.
- No invented specifications, labels, measured results or additional components.
Template updated
Common adjustments
The construction differs from the reference
Simplify the angle, keep the reference visible and repeat these constraints near the start: paired grips, control buttons and reference-matched directional controls. Recheck button count and left-right layout.
The material looks artificial
Return to the actual material reference: smooth molded plastic with a satin finish. Reduce exaggerated shine, blur and decorative effects before adding detail.
The framing or identity drifts
Reuse the same reference, remove competing movements and produce one simpler image or shot at a time. Compare each result before assembling the final work.
Planning another product video?
Choose a format and use the separate script generator to draft a 15-second plan.


